Call of Duty 5: World at War 1.6 - 1.7 Patch  Description:In Patch 1.7
-Fixed an MP server crash exploit.
-Fixed a voice chat crash on systems with no default recording device selected.
-Fixed an issue causing erroneous duplicate qport errors.
-Server admins can disable team switching by setting g_allow_teamchange to 0. Players will be restricted to Auto-Assign in team-based gametypes. Version: Filesize: 16.48 MB Added on: 27-Nov-2009 Downloads: 47 HomePage | Rate Resource | Details | Editorial
Call of Duty 5: World at War 1.5 - 1.6 Patch Description:You will need to have the Call of Duty: World at War PC Patch 1.5 install prior to installing the 1.6 patch. Version: Filesize: 1238.23 MB Added on: 05-Oct-2009 Downloads: 46 HomePage | Rate Resource | Details
Call of Duty 5: World at War 1.2 Patch Description: Free Multiplayer Map! The tide is out and the sun is high this daytime version of Makin sheds new light on the battle!
Fixed exploits that allowed for power ranking servers.
Fixed router related server authentication errors.
Fixed HTTP Redirect functionality for downloading mods
Fixed sound device crashes stemming from Emulated Sound Devices
Fixed exploit which allowed players to color their name tag.
Hits now register properly while targeted player is leaning.
Enabled /cg_drawfps in multiplayer games.
Fixed command-line +connect functionality
/cg_fov no longer resets to the default value in between matches.
Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
"Accept Game Invite" is bound to its default key, F10.
Implemented fix for attempting to join password protected servers from the server browser.
Fine tuned Bolt-Action Rifles for balance.
Screenshots no longer overwrite each other.
Fixed various multiplayer map related issues and exploits. Version: Filesize: 498.28 MB Added on: 27-Nov-2009 Downloads: 33 HomePage | Rate Resource | Details
Call of Duty 5: World at War 1.2 - 1.4 Patch Description:3 new Multiplayer maps: Kneedeep, Nightfire, Station!
Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
Improved spawning logic.
Auto balancing improvements. Players are no longer auto balanced while completing objectives.
Mods: IWDs can be placed in the usermaps folder.
Mods: Hold Breath / Sprint functions as intended.
Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
Fixed lag caused by shooting at tanks.
All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
Martyrdom no longer causes direct impact deaths in Hardcore modes.
Bayonet jumping has been disabled. Version: Filesize: 581.37 MB Added on: 27-Nov-2009 Downloads: 42 HomePage | Rate Resource | Details
Call of Duty 5: World at War 1.1 Patch Description:· Mods are now enabled in Co-op, Single Player, and Multiplayer.
· Players will now be notified when a new patch is available.
· Improvements for SLI support.
· G_Spawn: no free entities crash has been fixed.
· Server no longer runs out of script variables.
· License key is no longer required to run a Dedicated Server.
· A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
· Various fixes in Server Browser.
· Players will no longer see multiple friend invites from the same friends.
· When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
· Clan Tags will now display in game where appropriate.
· Map holes fixed
· Spawn improvements and weapon balancing Version: 1.1 Filesize: 316.54 MB Added on: 24-Jan-2009 Downloads: 77 HomePage | Rate Resource | Details
Call of Duty 5: World at War 1.4 - 1.5 Patch Description:3 new MP maps: Banzai, Corrosion, Sup Pens!
1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
CO-OP hosts can now kick players from their lobby
Improved dog spawning in MP
Addressed an issue with Zombie pathing
Fixed an instance of the player model displaying incorrectly
Some unhandled exception errors have been addressed
Improved server browserâs refresh functionality when the Source is set to âFavoritesâ
Added support for CODTV
âcg_DrawFPS 1â now only displays FPS and cg ms/frame
Added RCon command "teamstatus" to display playersâ team information
Mods: Added joinsquad script function
Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
Mods: Removed the loading of duplicate assets that contributed to the â2048 materialsâ error
Mods: Increased the amount of mods displayable in the Mods menu
Mods: Fixed a crash related to the mod.arena file Version: Filesize: 974.17 MB Added on: 27-Nov-2009 Downloads: 38 HomePage | Rate Resource | Details
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